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  • 18:18, 13 November 2024Category:Pages with non-numeric formatnum arguments (hist | edit) ‎[38 bytes]Yandere (talk | contribs) (Created page with "__HIDDENCAT__ Category:Maintanance") originally created as "Pages with non-numeric formatnum arguments"
  • 22:18, 12 November 2024Monster/intelligence (hist | edit) ‎[400 bytes]Yandere (talk | contribs) (Created page with "The intelligence of {{noblink|monster}}s is described in comparison to the average human. The following terms are used, with their numerical equivalent in parentheses: {{MINT|0}}, {{MINT|1}}, {{MINT|2-4}}, {{MINT|5-7}}, {{MINT|8-10}}, {{MINT|11-12}}, {{MINT|13-14}}, {{MINT|15-16}}, {{MINT|17-18}}, or occasionally even {{MINT|19+}}.")
  • 11:16, 12 November 2024Sixth sense (hist | edit) ‎[2,062 bytes]Hasran (talk | contribs) (Created page with "As they grow in experience, characters develop a sixth sense enabling them to detect invisible enemies or objects. This ability is applicable against the thief's ability to "hide in shadows" as well as against magical invisibility. Such characters may even notice that they have been targeted by a scrying spell such as clairvoyance. Probabilities It is only possible to develop this almost superhuman sense from 7th level and up. In addition to the character's gener...")
  • 11:16, 12 November 2024Reaction (hist | edit) ‎[1,684 bytes]Hasran (talk | contribs) (Created page with "If the adventuring party attempts to parley or negotiate with the other side during an encounter and there is no compelling reason for combat, the Game Master may randomly determine the other side's reaction. Roll a d% and try to take the circumstances and the overall situation into account. Compare the total result with the entries on the table. If a party member is the one who speaks first, their reaction bonus (or penalty!) is taken into account. Collapse  Exampl...")
  • 11:15, 12 November 2024Encounter (hist | edit) ‎[1,357 bytes]Hasran (talk | contribs) (Created page with "An encounter may occur in the dungeon or outdoors between two or more parties. The type of encounter depends on the specific circumstances of the adventure. Some encounters are peaceful, others quickly escalate into combat, and sometimes the situation is less compelling. The Game Master may use the following procedure for encounters: 1. Determine surprise (1d6) 2. Determine distance: Usually, the distance between the parties is 6d4 squares at the beginning of t...")
  • 11:12, 12 November 2024Level limit (hist | edit) ‎[3,822 bytes]Hasran (talk | contribs) (Created page with "Some classes reach a maximum permitted level that is independent of race. However, most classes can gain experience and level up indefinitely. To the following classes a relevant maximum level applies, which is always indicated by a level title. Class Maximum level Level Title Bard 23 Ard-Ollamh Druid 15 The Great Druid Witch* 22 Witch Queen Assassin 15 Grandfather of Assassins Monk 17 Grand Master of Flowers (*Translator’s note: The Witch is currently not a...")
  • 11:01, 12 November 2024Learning new spells (hist | edit) ‎[7,126 bytes]Hasran (talk | contribs) (Created page with "Learning new spells is an important issue for  arcane spellcasters such as magic-users or illusionists. When playing such a class, the following two questions arise: when are you allowed to learn new spells, and which spells can you learn. Table of contents 1 When do you learn new spells? 2 Which spells can you learn? 2.1 Method A: When leveling up 2.2 Method B: By transferring When do you learn new spells? Magic-users start with four 1st-level spells in t...")
  • 10:52, 12 November 2024Language (hist | edit) ‎[3,510 bytes]Hasran (talk | contribs) (Created page with "n their adventures, the player characters will encounter many different beings and creatures that speak different languages. Languages ​​by Race, Alignment & Class Most races have their own language, and reasonably intelligent creatures that have some form of contact with the human world are likely to speak the common language of humans, which is understood almost everywhere. The common racial languages ​​in OSRIC are those of elves, dwarves, halflings, ...")
  • 22:02, 11 November 2024Remarks regarding turning undead (hist | edit) ‎[4,547 bytes]Hasran (talk | contribs) (Created page with "Here are some comments on Turning the Undead that may be of interest in particular game situations. Table of contents 1 Mixed groups of undead 2 Evil Areas (Optional Rule) 3 Counter-Affecting (Optional Rule) 4 Cleric incapacitated 5 Actions that break the effect Mixed groups of undead When clerics (or paladins) face a mixed group of undead, the weakest creatures (those with the fewest hit dice) are affected first. The Game Master may also decide that the ent...")
  • 17:55, 4 November 2024Template:Alrik authors (hist | edit) ‎[611 bytes]Yandere (talk | contribs) (Created page with "Articles marked with a {{Aha}} are licensed under [https://creativecommons.org/licenses/by-sa/4.0/deed.de CC BY-SA 4.0]. Authors utilizing this license are: Alex Schröder, Dave Damage, DenisX, Hasran, HeptorColeslaw, Koruun, Nils, Rorschachhamster, Settembrini, SirRupert, Syndrom, tassander, Waschbär & Yandere. The rules for Psi are based on "Psionics" from Courtney Campbell and Nathan Lord.<noinclude>Category:Templates</noinclude>") originally created as "Vorlage:Alrik authors"
  • 20:23, 2 November 2024Template:Aha (hist | edit) ‎[128 bytes]Yandere (talk | contribs) (Created page with "<span class="inline-icon">x21px|link=Alrik:Handicraft</span><noinclude>Category:Templates<noinclude>") originally created as "Vorlage:Aha"