Badwall adventures

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The upheavals in Miesbohl, also called Badwall, have reached a point where central authorities can barely issue orders anymore. Multiple changes in mayoral leadership have severely weakened the city's former main contracting authority, the city magistrate.

It is a time of uncertainty, but also a time of opportunity!

Brave individuals, groups of adventurers, free associations, as well as contractually organized companies, may come together to pursue their own goals.

"In terms of gameplay, so many loose ends and storylines have emerged over the past three years that they are now available for players to resolve on their own initiative."

Available Opportunities...

The Zealots' Monastery

Located in Liangranapo, this retreat serves as a refuge for the allies of the Albweavers. Situated south of a depression where the city of Otosan-Uchi was relocated via the Isawa-Tomo Portal, this mountain fortress is likely just as heavily fortified and undermined as Brennglob itself, beneath which the city of the Albweavers once lay.

Sub-Adventures
  • Finding additional entrances (Lvl 1+)
  • Fighting to reclaim the main entrance (Lvl 6+)
  • Exploring the dungeon itself (DIY Hecto-dungeon Lvl 6-9)

Otosan-Uchi

The city and fortress of Otosan-Uchi, the throne seat of the Jade Emperor of the Hantei Dynasty, has sent Daidoji-Uji, the Crane diplomat, to demand supplies and food shipments from the lords of Brennglob. These storylines are available only until September 2025.

Sub-Adventures
  • Purchase, logistics, and delivery of the required goods by wealthy players (10,000 GM+)
  • Conquering the weakened city (PCs with their own troops, possibly Chainmail)
  • Closing or returning the Isawa-Tomo Portal, located in Schattenried (Lvl 6+, requires jade)
  • Preparing the defense of Brennglob and Miesbohl (Lvl 1-21)

Schattenried

This corrupted section of the former Krötenried has, due to the sacrilege of Calamize and the influence of the opened Isawa-Tomo Portal, become part of the Shadowlands. It harbors vile Oni and servants of Fu-Leng, but also powerful artifacts and relics, including the Isawa-Tomo Portal itself and the infamous Tomb of Iuchiban.

Sub-Adventures
  • General exploration (Lvl 1+, but jade required)
  • Tomb of Iuchiban (classic L5R module, trap dungeon, Lvl 5+, high player skill required)
  • Reversing/closing the Isawa-Tomo Portal (Lvl 6+)

==The High Road to Elredd and the Krötenried Due to Goldmund Oohia's minions, land routes between Miesbohl and Elredd remain blocked. Anyone who can reopen them will bring prosperity not only to the two regions but also to themselves.

Sub-Adventures
  • The Dyes of the Albweavers: Precious dyes worth tens of thousands of gold pieces remain stored in Brennglob. If a caravan can be safely transported to Elredd, great profits await, along with a signal that trade has resumed. (Lvl 1-20)
  • Fortresses: Several fortresses (1917 - Giant Scorpions, 1416 - Earth Dragon Family, 1614 - Hida Sukune’s Tower, 1317 - Abandoned Torii Homestead, 1325 - 12-Headed Hydra, 1827 - ???) line and guard the High Road. Many are now inhabited only by monsters. Are there brave lords and ladies willing to claim these strongholds as their own keeps, wizard towers, or main residences? (Name level)
  • Ruins of Hochflanberg: Various factions have settled in these city ruins (1013), scavenging for loot and slowly regaining strength. This is heavily inspired by Ruins of Adventure aka Pools of Radiance from the Goldbox series. (Lvl 1-6)
    • Known Factions:
      • Refugees of Wee-Jas have taken over a temple
      • A humanoid warlord has made the city fortress of Sokol his headquarters
        • unexplored areas & factions!
  • The Broken Torii: Beneath a ruined shrine was the lair of a goblin spider, now defeated along with its foolish offspring. However, most of the former shrine complex remains unexplored. Heavily built but partially disrupted geomantic structures suggest something ghostly was or should have been imprisoned here… (DIY Dungeon, Lvl 5-7)

Against Goldmund

Goldmund Oohia’s vile schemes have repeatedly thrown the region into chaos. Strike against him and his followers!

Sub-Adventures
  • Find and eliminate Goldmund’s henchmen and operatives within Badwall’s society! (Detective adventure Lvl 1-5)
  • Decapitation Strike: Locate Goldmund’s headquarters somewhere in the wilderness between Miesbohl and Elredd and cut off the snake’s head. (Raid/Scry & Die Lvl 7+)
  • Form Your Own Gang: Anyone who wants to make a name as a thief or assassin in Miesbohl must sooner or later break Goldmund’s dominance. Establish an independent thieves' district, including organization and guild. (DIY/MEU from Name level -1)

Bad Times for Badwall

The city itself has suffered severely in terms of organization and economy.

Sub-Adventures
  • Become mayor (City adventure Lvl 1-21)
  • Establish your own shop or business (City adventure Lvl 1-7)
  • Break the Chocobo monopoly (Thieves' adventure Lvl 1-4)
  • Protect the Chocobo monopoly (City adventure Lvl 3-5)
  • Rebuild the city guard (City adventure Lvl 1-21)
  • Travel with or for Magister Al Capone aboard the city’s Liburnian ships Alrike and Svenja to explore new trade routes, resources, and allies for Badwall. Or crew (and name!) the newly captured flagship from the Scarlet Brotherhood and engage in privateering against them. (Sea exploration Lvl 1-21)

The Jackal King

The Jackal King has withdrawn after signing an agreement with the Anubis Temple. Does anyone still wish to pursue them to prevent their wild interdimensional conquest plans? (Wilderness module with final dungeon, Lvl 6-8, possibly Chainmail)

The Underglob

Beneath Brennglob lies an entrance to the Underworld, the mythical subterranean realm. (Underdark hexploration, Lvl 6-21)

Kiefholz

Recently, talking giant beavers and various shady characters have been seen in the logging town. The true tomb of the warlord has never been found.

Sub-Adventures
  • Explore the western forest areas (Wilderness and detective adventure Lvl 1-3)
  • Investigate the shady characters (Scout adventure Lvl 1-3)
  • Find the true tomb of the warlord (No-artpunk module, Lvl 2-5)

The Eternal Hunting Grounds

A portal to the Plane of the Eternal Hunting Grounds was found in the latrine of St. Cuthbert’s. Hunt and feast on divine game, meet cosmic beings, but beware eternal curses and the risk of being nailed to the sky...

(Planar adventure, exploration, scouting, or heist, Lvl ???)