Level limit

From Alrik

Some classes reach a maximum permitted level that is independent of race. However, most classes can gain experience and level up indefinitely. To the following classes a relevant maximum level applies, which is always indicated by a level title. Class Maximum level

Level Title Bard 23 Ard-Ollamh Druid 15 The Great Druid Witch* 22 Witch Queen Assassin 15 Grandfather of Assassins Monk 17 Grand Master of Flowers (*Translator’s note: The Witch is currently not a playable class in the Wild Coast setting)

The various races are subject the following level limits, although the Game Master should consider increasing the maximum level for single class characters by 2 if the chosen class would also be allowed to a multi-class character.

Race Level limit [1]

F R T A C D MU I Psionicist* Lizardman 6 [2] — ∞ — — — — — — Elf 5 [2] — ∞ 10 7 — 9 [2] — — Gnome 5 [3] — ∞ 8 7 — — 5 [4] — Half elf 6 [2] 6 [2] ∞ 11 5 ∞ 6 [2] — — Halfling 4 [2] — ∞ — — 6 — — 9 Half ogre ∞ — — — 4 — — — — Half orc 10 — 6 [5] ∞ 4 — — — — Half sea elf 6 [2] 6 [2] ∞ 11 5 ∞ — — — Lokathah ∞ 7 [6] 10 [7] — — — — — — Merman ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ Human ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ Sea ​​elf 5 [2] — ∞ 10 7 — — — — Dwarf 7 [2] — ∞ 9 8 — — — 11 1. ↑ Note: The principal attribute for F & R is Strength, for T is Dexterity and for MU is Intelligence . 2. ↑a b c d e f g h i j k If the primary attribute is 17 or higher, the maximum level can be exceeded by one level for each ability score point above 16, up to a maximum of 2 additional levels . 3. ↑ If the principal attribute is 18 or higher, the maximum level may be exceeded by one level. 4. ↑ If Dexterity and Intelligence are both 17 or higher, the maximum level may be exceeded by one level. If one of the two ability scores is also 18 or higher, the maximum level may be exceeded by another level. 5. ↑ If the primary attribute is 17 or higher, the maximum level may be exceeded by one level. 6. ↑ If the primary attribute is 16 or higher, the maximum level may be exceeded by one level for each attribute point above 15; up to a maximum of 3 additional levels . 7. ↑ If the primary attribute is 17 or higher, the maximum level may be exceeded by one level for each ability score point above 16; up to a maximum of 3 additional levels .

(* Translator’s note: The Psionicist is currently not a playable class in the Wild Coast setting)

Collapse  Note: Higher maximum levels As with multi-classing combinations, the originally quite restrictive maximum levels were later relaxed. The Game Master may therefore decide to allow higher maximum levels as well. One way to do this is to replace all of the above footnotes with the following text: "If the primary attribute is 16 or higher, you may exceed the level maximum by one level for each attribute point above 15, up to a maximum of 4 additional levels." It should be noted here that the last additional level may only be reached with an ability score of 19, which for many species is only possible through the use of magic items. The Game Master may also consider applying such footnote to clerics and druids, where the primary attribute is obviously wisdom. For classes for which other attributes play a central role, such as charisma for druids or dexterity for illusionists, you may also allow additional levels for particularly high values ​​in these "secondary attributes", such provision being formulated as follows: "If the secondary attribute is 17 or higher, the maximum level can be exceeded by one level for each ability score point above 16; up to a maximum of 3 additional levels."