Reaction: Revision history

From Alrik

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15 November 2024

13 November 2024

12 November 2024

  • curprev 11:1611:16, 12 November 2024Hasran talk contribs 2,228 bytes +2,228 Created page with "If the adventuring party attempts to parley or negotiate with the other side during an encounter and there is no compelling reason for combat, the Game Master may randomly determine the other side's reaction. Roll a d% and try to take the circumstances and the overall situation into account. Compare the total result with the entries on the table. If a party member is the one who speaks first, their reaction bonus (or penalty!) is taken into account. Collapse  Exampl..."