User contributions for Hasran

From Alrik
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽

14 November 2024

13 November 2024

12 November 2024

  • 11:1611:16, 12 November 2024 diff hist +1,759 N Sixth senseCreated page with "As they grow in experience, characters develop a sixth sense enabling them to detect invisible enemies or objects. This ability is applicable against the thief's ability to "hide in shadows" as well as against magical invisibility. Such characters may even notice that they have been targeted by a scrying spell such as clairvoyance. Probabilities It is only possible to develop this almost superhuman sense from 7th level and up. In addition to the character's gener..."
  • 11:1611:16, 12 November 2024 diff hist +2,228 N ReactionCreated page with "If the adventuring party attempts to parley or negotiate with the other side during an encounter and there is no compelling reason for combat, the Game Master may randomly determine the other side's reaction. Roll a d% and try to take the circumstances and the overall situation into account. Compare the total result with the entries on the table. If a party member is the one who speaks first, their reaction bonus (or penalty!) is taken into account. Collapse  Exampl..."
  • 11:1511:15, 12 November 2024 diff hist +1,251 N EncounterCreated page with "An encounter may occur in the dungeon or outdoors between two or more parties. The type of encounter depends on the specific circumstances of the adventure. Some encounters are peaceful, others quickly escalate into combat, and sometimes the situation is less compelling. The Game Master may use the following procedure for encounters: 1. Determine surprise (1d6) 2. Determine distance: Usually, the distance between the parties is 6d4 squares at the beginning of t..."
  • 11:1211:12, 12 November 2024 diff hist +3,822 N Level limitCreated page with "Some classes reach a maximum permitted level that is independent of race. However, most classes can gain experience and level up indefinitely. To the following classes a relevant maximum level applies, which is always indicated by a level title. Class Maximum level Level Title Bard 23 Ard-Ollamh Druid 15 The Great Druid Witch* 22 Witch Queen Assassin 15 Grandfather of Assassins Monk 17 Grand Master of Flowers (*Translator’s note: The Witch is currently not a..." current
  • 11:0111:01, 12 November 2024 diff hist +7,120 N Learning new spellsCreated page with "Learning new spells is an important issue for  arcane spellcasters such as magic-users or illusionists. When playing such a class, the following two questions arise: when are you allowed to learn new spells, and which spells can you learn. Table of contents 1 When do you learn new spells? 2 Which spells can you learn? 2.1 Method A: When leveling up 2.2 Method B: By transferring When do you learn new spells? Magic-users start with four 1st-level spells in t..."
  • 10:5210:52, 12 November 2024 diff hist +3,510 N LanguageCreated page with "n their adventures, the player characters will encounter many different beings and creatures that speak different languages. Languages ​​by Race, Alignment & Class Most races have their own language, and reasonably intelligent creatures that have some form of contact with the human world are likely to speak the common language of humans, which is understood almost everywhere. The common racial languages ​​in OSRIC are those of elves, dwarves, halflings, ..." current

11 November 2024

  • 22:0222:02, 11 November 2024 diff hist +4,547 N Remarks regarding turning undeadCreated page with "Here are some comments on Turning the Undead that may be of interest in particular game situations. Table of contents 1 Mixed groups of undead 2 Evil Areas (Optional Rule) 3 Counter-Affecting (Optional Rule) 4 Cleric incapacitated 5 Actions that break the effect Mixed groups of undead When clerics (or paladins) face a mixed group of undead, the weakest creatures (those with the fewest hit dice) are affected first. The Game Master may also decide that the ent..." current
  • 21:5921:59, 11 November 2024 diff hist +6,538 N AgeCreated page with "Aging To model the effects of aging, different age groups must be determined for each race Race Starting age by class type [1] _ _ _ _ Lizardman 0 12+1d4 000 — 000 — 0 20+2d4 Elf 130+5d6 500+10d10 150+5d6 100+5d6 Gnome 0 60+5d4 300+3d12 100+2d12 0 80+5d4 Half-elf 0 22+3d4 0 40+2d4 0 30+2d8 0 22+3d8 Halfling 0 20+3d4 0 40+3d4 0 40+3d4 0 40+2d4 Half-ogre 0 15+1d4 0 20+1d4 000 — 000 — Half-orc 0 13+1d4 0 20+1d4 000 — 0 20+2d4 Half-sea..."

6 November 2024

  • 12:3812:38, 6 November 2024 diff hist +9,778 N Alrik:Privacy policyCreated page with "Personal data (usually referred to just as „data“ below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its contents, and the services offered there. Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the „GDPR“), „processing“ refers to any operation or set of operations such as collection, recording, org..."
  • 12:2112:21, 6 November 2024 diff hist +20,613 N Alrik:CopyrightsCreated page with "{{Alrik}} was originally conceived as a German translation of OSRIC™. All OSRIC™ texts are published under the OSRIC™ Open License and the OPEN GAME LICENSE Version 1.0a by Wizards of the Coast, Inc., as applicable. {{Alrik authors}} Images are published as noted with the respective image. ===OSRIC Open License=== Terms used herein are as defined in the OPEN GAME LICENSE Version 1.0a promulgated by Wizards of the Coast, Inc. Open Game Content may only be Used un..."
  • 12:1712:17, 6 November 2024 diff hist +277 N Alrik:General disclaimerCreated page with "'''Declaration as per § 5 TMG:''' Artjom Meriasch<br> Wilhelmstraße 11<br> 70182 Stuttgart - Deutschland '''Contact:'''<br> '''alrik'''KLAMMERAFFE'''nexus'''MINUS'''berlin'''PUNKT'''de''' '''Responsible for all contents as per § 55 Abs. 2 RStV:'''<br> Artjom Meriasch"

4 November 2024