Encounter: Difference between revisions

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{{Example
{{Example
|title=The adventuring party encounters tipsy gnomes.
|title=The adventuring party encounters tipsy gnomes.
|text=Nora, Bryn and Kassandra are taking a stroll among the houseboats in Fix at night. A group of drunk, rowdy gnomes are blocking their way and want to try to persuade Bryn to give them his wine. Alrik's party, incl. Nora are surprised: they rolled a 2 on a D6 to determine surprise. The gnomes are not surprised. So the GM determines the encounter distance using 6D4 minus 2: they roll a 17-2=15. Therefore, both parties start 15 fields apart when they first notice each other.
|text=Nora, Bryn and Kassandra are taking a stroll among the houseboats in Fix at night. A group of drunk, rowdy gnomes are blocking their way and want to try to persuade Bryn to give them his wine. Alrik's party, incl. Nora are surprised: they rolled a 2 on a d6 to determine surprise. The gnomes are not surprised. So the GM determines the encounter distance using 6d4 minus 2: they roll a 17−2=15. Therefore, both parties start {{space|15|wild=1}} apart when they first notice each other.
}}
}}

Latest revision as of 03:38, 15 November 2024

Handarbeit Kreis.svg Alrik:Handicraft describes articles, which explain old school roleplay as was common in the 70s or 80s. Overall these are things missing from OSRIC™.
[+]
Encounter
German: Begegnung

An encounter may occur in the dungeon or outdoors between two or more parties. The type of encounter depends on the specific circumstances of the adventure. Some encounters are peaceful, others quickly escalate into combat, and sometimes the situation is less compelling.

The Game Master may use the following procedure for encounters:

  1. Determine surprise (1d6)
  2. Determine distance: Usually, the distance between the parties is 6d4 squares at the beginning of the encounter. If one party is surprised, the result of the die that determined the surprise is subtracted from the number of squares of the distance rolled.
  3. Determine the reactions of the parties (1d%)
Handarbeit.svg Example: The adventuring party encounters tipsy gnomes.

Nora, Bryn and Kassandra are taking a stroll among the houseboats in Fix at night. A group of drunk, rowdy gnomes are blocking their way and want to try to persuade Bryn to give them his wine. Alrik's party, incl. Nora are surprised: they rolled a 2 on a d6 to determine surprise. The gnomes are not surprised. So the GM determines the encounter distance using 6d4 minus 2: they roll a 17−2=15. Therefore, both parties start 15 outside spaces (150 yards/​135 meter) apart when they first notice each other.